Author Archives: Dan Goff

2013 Benjamin Cooper Academic Ambassador Awards: Call for Nominations

The Partnership for Academic Competition Excellence is pleased to announce that it is accepting nominations for the 2013 Benjamin Cooper Academic Ambassador Awards. The awards, which recognize those who contribute to the “spirit and honor of quizbowl competition,” will be presented at the 2013 PACE National Scholastics Championship in College Park, Maryland, on June 8-9. The Benjamin Cooper Academic Ambassador Award will be given to a coach, advisor, administrator, tournament organizer, or other person who has made significant contributions to high school quizbowl. A second award, the Young Ambassador Award, will be given to someone affiliated with a college or high school program who, despite his or her young age, has already made valuable contributions to the high school academic competition community. Nominations will be accepted until April 1, 2013. For more information on the award and the nomination process, please see below.

The Benjamin Cooper Awards:

The Benjamin Cooper Academic Ambassador Award and the Young Ambassador Award recognize those who have made substantial contributions to the “spirit and honor of quizbowl competition.” Benjamin Cooper, for whom the award is named, was a model student at the Georgetown Day School in Washington, DC, who was well-liked among his colleagues and the faculty. He participated in many activities in school and in service to the community. Because of his enthusiasm and encouragement to promote academic competition among his team members, he was selected as the captain of the varsity team for the 1997-1998 school year. On August 12, 1997, Ben was tragically killed in an automobile accident while returning from his summer job.

The first Cooper Award was presented by PACE to Georgetown Day School team advisor Sue Ikenberry in honor of Ben at the 1998 NSC. Subsequent awards have been presented every year, and a complete list of winners is available on the PACE website. The Young Ambassador Award was first presented at the 2004 NSC.

How to Nominate:

Any member of the quizbowl community is eligible for the Cooper Award. Eligibility for the Young Ambassador Award is restricted to those currently affiliated with high school or college programs. Because there are always many deserving candidates, PACE welcomes re-nomination of those nominated last year who have continued to contribute to the quizbowl community.

To submit a nomination, please compose a statement of no more than 1,000 words detailing your nominee’s contributions to the quizbowl community. This statement should include a summary of positions held by the nominee as well as a specific explanation of why, in your opinion, he or she has contributed to the “spirit and honor of quizbowl competition.”

Please email your nomination statement to this year’s Cooper Award coordinator, Stephen Eltinge, at stepheneltinge@gmail.com no later than April 1, 2013. Stephen will confirm receipt of your nomination within 48 hours of the time you submit it. In your email, please include your contact information in case the PACE Cooper Award Committee wishes to contact you for additional information about the nominee. All nomination statements are strictly confidential and will be seen only by the PACE members involved in the selection process.

Announcement of Winners:

Members of the PACE Cooper Award Committee will deliberate throughout the month of April. The winners will be announced on the hsquizbowl.org message board and on the PACE website during the first week of May. The awards will be formally presented to the winners on the first day of the 2013 NSC.

If you have any questions about this year’s Cooper Award or to submit a nomination, please contact Stephen Eltinge at stepheneltinge@gmail.com.

PACE NSC Liveblog: Finals

Welcome to the finals of the PACE NSC! Hunter and Bellarmine will be playing a one-game match to determine the championship. I will also be posting updates on Twitter using the hashtag #pacensc.

Tossup 1: And Hunter starts us off with a tossup on d’Artagnan! They proceed to get 20 points on the bonus, while Bellarmine steals 10. 30-10 Hunter.

Tossup 2: Hunter buzzes with Louie Armstrong, but are ruled incorrect. Bellarmine buzzes in before the end of the tossup with Duke Ellington. They sweep the bonus to take the lead. 50-30 Bellarmine.

Tossup 3: Lily wins a buzzer race for Dopper Effect in power. They get a Japanese history bonus, which they 30. 80-50 Hunter.

Tossup 4: A buzzer race, this time on patients of Sigmund Freud, is answered by Bellarmine. They get 30 on a geography bonus to retake the lead. 90-80 Bellarmine.

Tossup 5: Naples is powered by Hunter on the first line. Hunter are able to get all three bonus parts on nuclear science. 130-90 Hunter.

Tossup 6: Sameer buzzes for Bellarmine, but his answer is incorrect. Hunter eventually gets Pan, and they get 30 points for Things Fall Apart. 170-90 Hunter.

Tossup 7: Once again, Bellarmine buzzes in early, but do not get the tossup. Hunter again gets the answer, New Gingrich, and they sweep the bonus. 210-90 Hunter.

Tossup 8: Bellarmine gets back into the game with a power, and they are able to get all 30 points on the bonus as well. 210-140 Hunter.

Tossup 9: A tossup on El Salvador is negged by Bellarmine, their third in four tossups. Hunter continues to take advantage of Bellarmine’s misfortunes, as they get the tossup and 30 on the bonus. 250-140 Hunter.

Tossup 10: Hunter wins a buzzer race in power, but they “only” get 20 points on the bonus to give them a substantial lead going into halftime. 290-140 Hunter.

Tossup 11: Bellarmine buzzes on the first clue to start the second half with a power. They get 30 points on a bonus on the Trojan War. 290-190 Hunter.

Tossup 12: Bellarmine’s starting a comeback with a buzz on Chopin’s Etudes. They get 20 points on a music bonus. 290-220 Hunter.

Tossup 13: Lily buzzes with “ocean gyres” for “ocean currents”, but is ruled incorrect. She protests, but it is denied. Bellarmine picks it up, and they get 20 on the bonus, while Hunter gets 10 on the bounceback. 300-250 Hunter.

Tossup 14: Sammer buzzes for Bellarmine, but is unable to give the answer. Hunter later buzzes with Xenophon, and they 30 a bonus on statistics. 340-250 Hunter.

Tossup 15: And Sameer makes up for last tossup with a power on Shiva. However, they only get 10 points on the bonus. 340-280 Hunter.

Tossup 16: Once again, Sameer buzzes on the first line but is incorrect. Hunter eventually gets Owen, and they get 20 on a lit bonus, while Bellarmine steals 10. 370-290 Hunter.

Tossup 17: Bellarmine gets 10 points on the tossup on logic, and they sweep an art tossup to put them within one tossup. 370-330 Hunter.

Tossup 18: Bellarmine answers a tossup on the Manson family incorrectly. Hunter picks it up, and they sweep the history bonus. 410-330 Hunter.

Tossup 19: A crucial buzzer race goes to Bellarmine for power. They get 20 on the bonus, but Hunter gets 10 on the steal. Bellarmine can still tie on the next tossup. 420-370 Hunter.

Tossup 20: Hunter buzzes a chemistry tossup, but they get it wrong. Bellarmine buzzes in, hoping to get it while still in power, but they too cannot pull off the answer. Hunter wins the NSC, 420-370.

PACE NSC Liveblog: Superplayoffs Round 4

Welcome to the 4th round of the PACE NSC superplayoffs! We will be covering Hunter vs. Bellarmine this round. I will also be posting updates on Twitter using the hashtag #pacensc.

Tossup 1: Belarmine starts us off with a power and a 20 on a current events bonus. 40-0 Bellarmine.

Tossup 2: Physics buzzer race goes to Hunter, and they are able to pick up 20 points on the bonus. 40-30 Bellarmine.

Tossup 3: Hunter takes the lead with a power in music, and they sweep the bonus. 80-40 Hunter.

Tossup 4: Sameer powers history for Bellarmine, and they take 20 on the bonus. Hunter maintains a slim lead with 10 on the bounceback, though. 90-80 Hunter.

Tossup 5: Bellarmine retakes the lead, and they are able to get all 30 points on the bonus. 130-90 Bellarmine.

Tossup 6: Bellarmine gets their third power in a row, and they extend their lead with 20 on the bonus. 170-90 Bellarmine.

Tossup 7: Yet another power by Bellarmine. They only get 10 on the bonus, while Hunter steals 20. 110-200 Bellarmine.

Tossup 8: Bellarmine has now powered five tossups in a row, and they sweep the bonus this time. 250-110 Bellarmine.

Tossup 9: Hunter finally ends Bellarmine’s streak with a power, and they too get 30 on the bonus. 250-160 Bellarmine.

Tossup 10: Bellarmine gets the final tossup of the half incorrect. Hunter picks it up, and they 20 the bonus. Bellarmine steals 10 points. 260-190 Bellarmine.

Tossup 11: We begin the second half with an incorrect buzz by Bellarmine, and Hunter picks up astro. They get 20 on the bonus. 260-220 Bellarmine.

Tossup 12: For the third tossup in a row, Bellarmine misses the tossup. Hunter answers it with a chance to tie, which they do with 30 on the bonus. 260-260.

Tossup 13: We are now up to four interrupts by Bellarmine, and Hunter takes the lead with a tossup and 30 on the bonus. 300-260 Hunter.

Tossup 14: Bellarmine misses the tossup yet again, and Hunter have taken advantage of it in a huge way, with another 30 on the bonus. 340-260 Hunter.

Tossup 15: Finally Bellarmine ends their neg streak. They get the tossup and 20 the bonus to come within 50 points of Hunter. 340-290 Hunter.

Tossup 16: Bellarmine powers, but they only get 10 on the bonus. Hunter is able to get 20 on the bounceback. 360-320 Hunter.

Tossup 17: Hunter holds off Bellarmine with a power, and they get 20 on the bonus. Bellarmine steals 10. 400-330 Hunter.

Tossup 18: Hunter gets another power, but they only get 10 on the bonus. Bellarmine gets 10 on the bouncebck to stay in the game. 430-340 Hunter.

Tossup 19: And just like that, Hunter powers to ensure a victory. They get 20 points on the bonus. 470-340 Hunter.

Tossup 20: The last tossup goes to Hunter in power, and a lit bonus gives them an additional 30 points. 520-340 Hunter.

PACE NSC Liveblog: Superplayoff Round 3

Welcome to the 3rd round of the PACE NSC superplayoffs! We will be covering Auburn vs. Centennial this round. I will also be posting updates on Twitter using the hashtag #pacensc.

Tossup 1: Centennial wins the buzzer race, but Adam doesn’t actually get the answer. Auburn picks it up, and they 30 the bonus. 40-0 Auburn.

Tossup 2: Auburn buzzes really early, but they are ruled incorrect. Centennial buzzes, and are able to get it in power. They 20 the bonus to tie the game. 40-40.

Tossup 3: Centennial powers again, and this time they sweep the bonus. 90-40.

Tossup 4: Once again, Centennial powers, and once again, they get all 30 points on the bonus, this time on fine arts. 140-40 Centennial.

Tossup 5: Auburn buzz in but miss the tossup, and Centennial picks it up and sweeps the third bonus in a row. 180-40 Centennial.

Tossup 6: Auburn finally gets back on the board with a power, and they 20 the bonus. Centennial steals 10. 190-80 Centennial.

Tossup 7: A buzzer race in power goes to Auburn, and they are rewarded by a history bonus which they 30. 190-130 Centennial.

Tossup 8: Auburn’s comeback is cut short with an incorrect answer, and Cenetennial takes the tossup and 30 on the bonus. 230-130 Centennial.

Tossup 9: For the second tossup in a row, Auburn misses the tossup. Centennial picks it up, and they “only” 20 the bonus. Auburn takes the remaining 10 points. 260-140 Centennial.

Tossup 10: Auburn buzzes before the first clue is read, and they are not able to get the tossup. Centennial gets it, and they 20 the bonus. 290-140 Centennial.

Tossup 11: The first tossup in the half goes to Centennial. They get 20 points on the astronomy bonus. 320-140 Centennial.

Tossup 12: For the second time this game, Centennial wins the buzzer race but don’t actually give the correct answer. Auburn picks it up, and they get 10 on the bonus. 320-160 Centennial.

Tossup 13: Another miss by Centennial, and Auburn takes advantage of it with a tossup and 20 on the bonus. 320-190 Centennial.

Tossup 14: Centennial rights their ship with a tossup and a 30 on the bonus. 360-190 Centennial.

Tossup 15: Centennial gets the tossup, and they are able to get 20 points on a geography bonus. 390-190 Centennial.

Tossup 16: A power this time to Centennial. They once again get 20 points on the bonus, this time on music. 430-190 Centennial.

Tossup 17: Auburn responds with a tossup of their own, and they are able to sweep the bonus. 430-240 Centennial.

Tossup 18: Centennial buzzes in, but they are ruled incorrect. Auburn picks it up, and they take 10 on the bonus. 430-260 Centennial.

Tossup 19: Auburn gets the second-to-last tossup, and they quickly sweep the bonus. 430-300 Centennial.

Tossup 20: Auburn finishes strong, getting the final tossup on the first line and 30ing the bonus. 430-350 Centennial.

PACE NSC Liveblog: Superplayoffs Round 2

Welcome to the 2nd round of the PACE NSC superplayoffs! We will be covering Auburn vs. Bellarmine this round. I will also be posting updates on Twitter using the hashtag #pacensc.

Tossup 1: The first tossup is missed by Bellarmine, and Auburn takes the tossup and 30 on the bonus to get an early lead. 40-0 Auburn.

Tossup 2: Bellarmine responds with a power, and they tie the game with a 20 on the bonus. 40-40.

Tossup 3: Bellarmine once again gets the tossup incorrect, and Auburn picks it up. They get 20 on the bonus, while Bellarmine steals 10. 70-50 Auburn.

Tossup 4: There is a pattern of neg-power-neg-power by Bellarmine this game. They power and both teams get 10 on the bonus. 80-80.

Tossup 5: Bellarmine get their first lead of the game with a power, and they get 20 on the bonus. 120-80 Bellarmine.

Tossup 6: Bellarmine buzzes on the first clue, but they aren’t able to get the tossup. Auburn picks it up, and they take 20 on the bonus, while Bellarmine get 10 on the bounceback. 130-110 Bellarmine.

Tossup 7: Bellarmine maintains their lead with a power and a very quick sweep of a philosophy bonus. 180-110 Bellarmine.

Tossup 8: Yet another power by Bellarmine. They again are very quick on the bonus, getting all 30 points on the bonus. 230-110 Bellarmine.

Tossup 9: For one, Bellarmine doesn’t buzz in power, as Auburn beats them to it. They get the tossup incorrect, and Bellarmine picks it up at the end. Both teams get 10 on the bonus. 250-120 Bellarmine.

Tossup 10: Bellarmine ends the half by missing the tossup, and Auburn answers it and 20s the bonus. 250-150 Bellarmine.

Tossup 11: Sameer gets a first-clue power in math, and Bellarmine gets 20 on the bonus. 290-150 Bellarmine.

Tossup 12: Bellarmine wins a buzzer race, and they just barely get the answer in time. They once again get 20 on the bonus. 320-150 Bellarmine.

Tossup 13: Another first-line power by Bellarmine. They 30 the bonus and are really starting to pull ahead. 370-150 Bellarmine.

Tossup 14: Third power in four tossups by Bellarmine. They talk themselves out of a bonus part, which Auburn picks up, but they get the other two parts. 410-160 Bellarmine.

Tossup 15: Bellarmine’s streak ends with an incorrect buzz, and Auburn answers it. They 20 the bonus, while Bellarmine takes 10 on the bounceback. 420-190 Bellarmine.

Tossup 16: Bellarmine once again buzzes early, but they are incorrect. Auburn is unable to take advantage of it, though. 420-190 Bellarmine.

Tossup 17: Yet again, Bellarmine buzzes in very early, but this time they get it correct. They 20 the bonus, and Auburn steals 10. 460-200 Bellarmine.

Tossup 18: A buzzer race goes to Auburn this time, and they get it in power. They get 20 on the bonus. 460-240 Bellarmine.

Tossup 19: Bellarmine responds with a power of their own, and they sweep a physics bonus. 510-240 Bellarmine.

Tossup 20: Auburn powers the final tossup, and they get 20 points on the bonus. 510-280 Bellarmine.